![]() ![]() ![]() In a talk earlier this week, Chen said that while the game was a critical success it wasn't really a financial one, bankrupting the company as development extended to three years on the game.Īfter the game launched, the studio saw four high profile departures: co-founder and president Kellee Santiago, Journey executive producer Robin Hunicke, "feel engineer" John Nesky and producer and designer Chris Bell.Ĭhen said the four left for a variety of reasons, but that the timing was dictated by the completion of Journey. Thatgamecompany won eight of its 11 categories, including game of the year, at the DICE awards for Journey at this week's DICE summit. We are back up to 12 people and soon we might be 13." The studio is "definitely different, but a majority of the people who worked on Journey are still in the company," he said. Last year's launch of Journey saw the exodus of several key thatgamecompany members, but co-founder Jenova Chen says the heart of the studio remains unchanged.
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